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BatteryBatBox

A BatBox receiving EU from an RE Battery.

EU, which stands for Energy Unit, is the measuremant of energy production, consumption, transmission and storage in IndustrialCraft.

These units are not similar to actual real life electricity; they are "virtual" items that can stack an unlimited amount of times but need storage items like RE Batteries or a cable network to be used. EU stored in items or devices will not decay over time.

Every IndustrialCraft 2 machine is involved in the production, storage, or consumption of EU.

EU is not related to Redstone current, but multiple machines can be affected by redstone currents, and a Detector Cable produces a current if there is any EU passing through it. Some machines allow a lever to be mounted directly on its block.

Raw EU values are used to measure capacity of energy storage items or blocks.

EU/t[]

EU/t means Energy unit per tick. If the computer or server is able to handle all ingame calculations, the game will operate at about 20 ticks per second. If this is not the case, the clockrate will drop significantly and you will notice ingame time slowdown. For example, if the clockrate is 10, a second in game will last as long as 2 seconds in real time.

EU/t is used to measure EU consumption and production, EU/t can be measured with an EU-Reader by clicking on any cable two times with some delay.

EU-Packet / Voltage[]

EU-Packets are the transmission containers of EUs. They represent voltage in Industrial Craft 2. EU-Packets come in different sizes ranging from 1 EU to 2048 EU, unlike IC1 you may not change EU output of storage devices.

Multiple EU-Packets can pass through a cable at any given time. For example, if you have 5 generators running at the same and you measure the line going into a BatBox, assuming no EU loss, the reader will show 50 EU/t. From this reading, one would assume that the BatBox should explode since it has a maximum input of 32 EUt. This is because the EU is being sent as 5 separate packets of 10EU each. The max input refers to the maximum packet size and not the total amount of EU. In theory, it is possible to charge a BatBox in 1 second by hooking up 200 generators with Glass Fibre Cable.

Storage devices and transformers with a redstone current applied to them, output 1 EU-Packet of its respective tier, while transformers without redstone current will output enough EU-Packets to not blow up machines of the same tier, but the total amount of EU passing through the cable will not change. In the same example as before, one could charge a BatBox in .97 seconds with a large Nuclear Reactor outputting 2048 EU/t if there is an LV Transformer between them.

Note that energy loss calculated for a cable is on a per packet basis. Therefore, you would lose 16 times more EU when transferring 2048 EU/t in low voltage rather than using high voltage in the same cable. Large quantities of power are best transferred by stepping down from extreme to high voltage, then using Glass Fibre Cable.

There is no way to measure what size of packets travels through a cable or machine without an EU-Reader but they can be read from EU emitting blocks.

Emitters such as Generators, Storage Units, and Transformers can emit EU-Packets.

Emitters[]

  • Generators emit packets as large as their output.
  • Storage Units always emit packets the size of their "out" value.
  • Transformers behave like Storage Units. They are also able to upgrade four packets into one of a higher tier or downgrade a single packet into four of a lower tier, depending on input or output.

Cables[]

Cables can carry unlimited amounts of EU/t but only EU-Packets that are the same or below of their maximum Voltage. You can send unlimited amounts of 32 EU-Packets through a Copper cable but not a single 128 EU-Packet. The clue is that energy loss of a cable isn't connected to the total amount of EU/t but to every single packet. So sending 100 32 EU-Packets results in 100 times the energy loss of the cable where sending one 2048 EU-Packet only result in one time the energy loss of the cable.

Nuclear Reactor[]

A Nuclear Reactor is able to provide power of variable "Voltage" based on setup. The maximum possible energy output is 2048 EU/t (without melting the cable) or 2400 EU/t (the highest amount of energy possible without blowing up the reactor eventually, but with no cable able to carry this high amount of EU/t). However, note that it can not provide any less than 10EU/packet, as that is the output of a single Uranium Cell.

Packet Sizes[]

Name Packet Size Emitters Cable
Micro Voltage 0-5 EU Solar Panel, Water Mill, Wind Mill Grid Tin Cable Grid Copper Cable Grid Gold Cable Grid Glass Fibre Cable Grid HV Cable
Low Voltage 32 EU BatBox, LV TransformerGenerator, Geothermal Generator, LV Solar Array Grid Copper Cable Grid Gold Cable Grid Glass Fibre Cable Grid HV Cable
Medium Voltage 128 EU MFE Unit, MV Transformer, Redstoned LV TransformerNuclear Reactor, MV Solar Array Grid Gold Cable Grid Glass Fibre Cable Grid HV Cable
High Voltage 512 EU MFS Unit, HV Transformer, Redstoned MV TransformerNuclear Reactor, HV Solar Array Grid Glass Fibre Cable Grid HV Cable
Extreme Voltage 2048 EU Redstoned HV TransformerNuclear Reactor Grid HV Cable

Video Tutorials[]

Tutorial_infinite_energy_(creative_mode,_usefull_for_spawn_and_stuff)

Tutorial infinite energy (creative mode, usefull for spawn and stuff)

A way to generate infinite power for spawns or other public places on servers (uses creative mode) is explained in this video:






Minecraft_Tekkit_-_Ways_to_get_EU_Electricity

Minecraft Tekkit - Ways to get EU Electricity

To get more information how to work with EU (Generate it, Store it, Wire it etc.) you should check out this link.





Tutorial_Teleporting_electricity

Tutorial Teleporting electricity

And to get started on teleporting energy without much loss, check out this video:





 	Tutorial_Biofuel 	 			 
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