To start canning, put the food you want to can in the upper slot and the cans in the lower slot and supply power, either by cable or with a battery in the left slot.
Different foods fill a different number of cans, depending on the type of food. The Food List details the different amounts of cans generated for each type of food.
Note that if you're using BuildCraft Pipes there is a bug in IC2 1.337b where the output sides of the Canning Machine are reversed. So if you want to attach a pipe to extract filled cans you need to attach it to the left side of the machine.
There is a bug that when you put a filled can back in the top slot of the machine, it gives you back a filled can, but you lose a can in the slot on the bottom.
Note that if you can poisonous foods or food with effects such as rotten meat, raw chicken and spider eyes, the effects are removed and you can safely eat them.
|Food Type||Cans filled||Heal Amount (Normal Food)|
Golden Apples crafted with golden blocks are not recognized because Tekkit isn't updated to 1.3 yet.
|Raw Materials Needed|
UsageSupply with food items (top slot) and Tin Cans (bottom slot). Pipes or tubes can automate loading food into the top of the machine and cans into the bottom, removing filled cans from any side.
Canned Food is opened by right clicking on the filled can while holding it. It will be eaten like normal Minecraft food and you are given back an empty can. Each consumed can of food heals one drumstick of food.
Maximum Input: 32 EU/t before exploding.
Note: it takes 608 EU to fill a fuel can with 6 fuel cells regardless of the cells type and variable amounts of EU to fill food cans (416 to fill 4 cans with one cooked pork, 352 to fill 3 cans with 1 chicken).
Note: as it can put rotten flesh (and spider eyes) into cans, which can then be eaten without the threat of poisoning, the Canning Machine can allow the hunting of mobs to be a decent food source.