Nuke

The Nuke is similar to TNT, but has a higher explosion radius, comparable to a Nuclear Reactor meltdown.

Explosive Properties
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Ignition
You ignite a Nuke with a Redstone signal, or with Alloy Wire (note that you cannot use a flint and steel). The fuse time is about five times as long as TNT, or approximately 13 seconds. Although it is possible to escape damage or death by running away from the Nuke, it is best to have a long line of Redstone or Red Alloy Wire, because the blast radius of a Nuke is colossal. At the end of the Redstone trail from the Nuke, you can simply place a Lever or a Redstone Torch to activate it. Fire will not set off a Nuke; only a direct Redstone signal, a lever adjacent to it being switched, or another explosion (such as another Nuke, or TNT, or Dynamite with a Dynamite-O-Mote that can be used remotely) will ignite a Nuke.

If a Nuke detonates near another Nuke the second Nuke will have a shortened fuse.

Lag Issues
If Nukes are placed in a column from bedrock to the surface and then detonated (in any order), within 10 to 15 seconds the game may become unplayable even after the world is redrawn (game slows to 2 Frames Per Second maximum - tested multiple times). This may cause a crash on servers with only moderate hardware available. However, 60% of the time, after leaving the world open for a half hour or more, the dropped blocks that cause the lag will de-spawn and the lag will diminish. If you get more than one frame per second, your world will be saved. (Tested 11 times, each with 20 nukes.)