Board Thread:Tutorials/@comment-24820166-20140419161529

If you've joined a server, and someone asked you your class, and you were confused, then this is for you.

A class is the mod in Tekkit that you specialize in or prefer to use. Below is a list of the classes and the "specialties."

DISCLAIMER: Whether or not you agree with classes is not open for argument in this thread.

Mage- This is one of the more popular classes. A mage uses mainly Equivalent Exchange. These are the people you find decked out to the brim with red-matter, facilites over-flowing with power flowers, and with rings that could kill you in an instance. Mages can be frightening, has they typically have mastfully harnessed one of the most powerful mods.

Technomage- Some consider technomages the most powerful class. A technomage is everything described above, but on the side they might have a nuclear reactor or two. Technomages can smite you with a ring, or nuke you to smithereens.

Computomage- This is a mage, but they use computer craft, typically the turtles, to cause mayhem. Not has powerful has technomages, but if they can properly use CC's turtles, then they should be feared to an extent.

Scientists- A scientists is one is mainly focuses on Industrial Craft2, BuildCraft, and Redpower2. These people usually have pretty good defenses, from forcefields to traps that will sure stop you from raiding them. They also have harnessed powerful energy, and are very intelligent.

Programmers- These people focus on littering their base with ComputerCraft and Redpower2 computers. You can expect them to have high-tech locks at every door, and almost everything automated from a computer.

Computotists- These are the kings of nerds on Tekkit. They understand programming, and they can automate their huge machines with a computer. These are good allies, has many consider them the smartest players of tekkit.

If I missed a class, feel free to post a reply. 