User blog comment:Crazyc92/Server Currency problems. Help./@comment-83.237.19.205-20120923022356

What exactly are you trying to make?

Force players to use some specific objects as currency, and force them to give them the values you have specified? Not gonna work, be sure of that. The point of currency is convenience, so you will haveto make it so that any player can easily convert any currency object into another.

People will exploit this. For example, you can make a diamond with 9 UU-matter, thats a recipe. And you here say i can exchange EACH of those UU-matter into 8 diamonds?

Or do you want to set up vending machines that sell stuff for one of those currencies?

Then you dont need that many. Use just 2 or something. Coins for cheap shit, UU-matter for expensive shit not transmutable with EMC. Do not give those currencies a fixed conversion rate.

With this, coins will be used by the noobs who havent set their collectors up and dont yet have access to unlimited EMC generation, and UU-matter will be for the people who are too lazy or unskilled to produce it on their own, but want that iridium armor.

I seriously dont understand why you are trying to actually use economy with EE. Those things dont mix at all. Once you have enough collectors, any item with EMC value is practically free. Disable it, and suddenly the values of different items change alot. Like hell an UU-matter would be worth 8 diamonds with disabled EE.