Teleporter

Usage
1. Place the Teleporter directly adjacent to a power storage unit such as an MFSU Unit.

2. Use a Transmitter to link one Teleporter to another. Note: To link different pairs of Teleporters, you need to reset your Transmitter by right-clicking it while pointing at the air.

3. Place a button on the Teleporter or use something that will apply a short redstone signal somehow. A redstone signal shortener may be required if you experience being rapidly teleported back and forth between the two points (which can result in the server or client kicking you for moving too fast on the premise that you may be hacking). To fix this problem, placing a World Anchor or Teleport Tether helps (The particles are what teleport you, and when you teleport far enough away that the chunk is unloaded, the particles are frozen in that mode which causes the constant loop. World Anchors keep that chunk loaded so the particles are allowed time to shut off).

4. Activate one of the Teleporters. Note: Both Teleporters cannot be applied with a redstone signal at the same time or you will constantly be Teleported back and forth rapidly until the power supply runs out.

If you have enough power in adjacent storage units, the power will be drained and you will be instantly Teleported to the connected Teleporter.

Determining Teleporter Power Consumption
The power consumed by the Teleporter varies on two factors.


 * What is being Teleported

The formula for calculating the EU consumption is as follows: EU Cost = Distance * TypeMultiplier Where distance is calculated in Euclidian Meters (rounded down to nearest whole number) with the following function:
 * How far it is going

Distance = sqrt( x^2 + y^2 + z^2 ) Rhe TypeMultiplier is based on the following table:

Example
This example looks at the cost of Teleporting a player with only chest armor, boots, 64 cobblestone and 20 dirt for a distance of 15 meters. So moving this player a distance of 15 Euclidian Meters would result in the following EU cost. 15 (Distance) * 1331.25 (Player Weight Multiplier) = 19,968.75 EU

Minimum Distance
While there is no actual minimum distance (other than the distance required to place two Teleporters next to each other), there is a minimum EU drain. This means any Teleportation event under 20 meters will drain the EU it would have cost to travel 20 meters.

Theoretical Maximum Distance
Assuming it will be used by a player carrying the maximum amount of items (inventory and hot bar full with stacks of 64 items and wearing a full armor set), the Teleporter will drain 5000 EU per meter travelled.

Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides.

If the teleporter is surrounded on all six sides by fully charged MFS Units, the maximum possible distance you can teleport is 60,000 meters with a completely empty inventory and 12,000 meters with a full stack in every inventory slot and full armor.

Powering a Teleporter
Because the amount of power required for even a 15 block move (see above) exceeds the High Voltage 512 EU/t it is not practical to try and run a Teleporter from cables - even when those cables connect to a large array of HV Solar Arrays or MFSUs. Each is capable of outputting a single stream of 512 EU/t which, in the example above, would require 39-40 HV devices all connected to the Teleporter via cable.

The best way to power a Teleporter is by placing MFSUs (or the alternatives; MFE, BatBox ) directly adjacent to the Teleporter. This allows the Teleporter to draw as much power as it needs, instantly, up to the maximum storage capacity of the attached devices. An MFSU is recommended because the power requirements can quickly exceed that of the alternatives.

Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there is enough energy. If three energy devices are adjacent, 33.33% of the energy will be drained from each.

Video Tutorials
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