Board Thread:Questions and Answers/@comment-5377090-20130218212602/@comment-5377090-20130222215816

I thought you could charge power tools directly with a solar helmet or static boots... am I wrong? And there are reasons to have a BatPack versus a LapPack, mainly crafting cost and the fact that you can't charge a LapPack as easily.

I find that having a diamond pick with Efficiency 2 or 3 is actually a smart thing even if you have DM or RM, because until you get the Morningstar only an Efficiency-enchanted pick can take multiplie block types out within a reasonable amount of time. Not only that, the morningstar is very powerful even when uncharged and can mess up your house big time, so having a diamond pick is a safer alternative for working around fragile areas. Fortune can be useful, as well as silk touch, which there is no replacement for. However, with the DM pick's ability to mine an entire vein in one shot, Fortune is nerfed. Usually if the player can afford a DM pick they have access to quite a bit of EMC and a few extra gold won't make too much of a difference.

As far as furnaces go, I meant to put IC2 furnaces vs DM/RM furnace. I'm not sure what I was thinking by typing macerator there.

A few new questions:

Quarry vs Mine Turtle

Solar Panels vs. Wind Mills vs. Water Mills

Power Flower vs. Mass Fab Macerator

Ender Pouch/Ender Chest combo vs. Alchemy Bag-ception

Personally I always carry an Alchemy Bag for stuff I want later, but I've started using the Ender Combo and it's really nice.