Board Thread:News and Announcements/@comment-5319459-20130306214834/@comment-5319459-20130310143422

PinkP8ther wrote: I hate cross forum posts, but I think this topic should be an exception. I would be good to have some reference to this post in the Tekkit Lite Forum, however that can be done.

My 2¢,

Larry I'll set that up.

PinkP8ther wrote:

I'm sure some of the mod code is under copyright, I'm not sure about this one. As mentioned in earlier posts, some modders, decided to no longer participate in Tekkit. If this is the case with this mod, then the new mod admins legally can not just move the old items into a new mod. In fact, depending on the terms of the copy write the item names and recipes may have to be changed.

Trivia: When my wife was taking accounting classes, many years ago, Coca-Cola had Trademarked the terms Coke, Coce, Koke, and others to keep people from using their brand name.

Regards,

Larry

It's got nothing to do with copyright. x3n0ph0b3, the original author of EE2, has given the lead roll to Pahimar ,who was the only other dev on EE2, and as I understand it a good friend too.

EE3 is meant to be a clean break from EE2 and is being completely rewritten, that's why it's in ALPHA! It has almost no content at the moment.

So for all you people who are complaining, here is what Pahimar has said:

Pahimar wrote:

What features are in EE3? Is item X/Y/Z still around from EE2? I haven't compiled a final list of what is in EE3 yet for the public, but here is the short list of what is in/out;


 * Red Matter has been removed. It was a cosmetic tier only to give people something to aim for after Dark Matter. Dark Matter is now the top tier tech in EE3.
 * Collectors have been removed. A different method for passive EMC generation will be introduced in the future.
 * Condensers have been removed. A suitable replacement with new mechanics will be added in the future.
 * The Destruction Catalyst/Hyperkinetic Lens have been removed. Their functionality still exists in the Dark Matter tools.
 * The EMC system will remain, but it will be changed to accomodate new and more interesting mechanics.
 * There will be a method to move EMC around in "wires."
 * More configuration options will be available to both players and server admins.
 * EE3 will feature an API, which is not complete at this time.
 * A transmutation system similiar to the Transmutation Tablet will exist, but is not ready to be disclosed at this time.

These decisions were all made with balance in mind, and are not open to being changed. I need these things to happen in order to make this mod that much more fleshed out and fun. Trust me; you will love the end result.

All in all EE3 is set to be one hell of a mod, you simply have to stop complaining and wait.