Board Thread:Questions and Answers/@comment-184.57.157.246-20140209173522/@comment-1757231-20140212155059

Patric20878 wrote: Related to the turtle bomber, and hinted in my post is the Turtle MISSILE. Yes, guided autoseeking (can be nuclear) missiles. If you can code in Lua, CCSensors is one way to fire them missiles that will literally find and track players/whatever objects you designate until it's close enough to explode.

Want to fire guided missiles at the enemy gunship? Simply have your CCSensor with a RedPower sensor module scan for all support frames at least 20 blocks away :)

How about the enemy base? If they have at least one IC2 block in there, IC2 sensor module + nuclear turtle missile, done.

And proximity sensor module combined with a sensor that constantly updates surrounding player info would allow for a missile to dynamically track (probably fleeing) enemy players.

Alternatively, you can also have TNT/Nuke cannons airburst near a target, which would have pros and cons compared to the missile. You'd just need to know how to program, of course. I always thought that the Nuke's really long fuse time would render that useless... I have something new to do :)