Board Thread:Tutorials/@comment-128.146.46.2-20130128142500/@comment-454133-20130213061511

I wonder if you could have 5 separate timers all pulsing to the same machine, offset by 0.2 seconds (so they're all spinning slightly offset from each other, but all pulsing once per second at different times each second).

The vanilla minecraft redstone clock would also be a fun thing to try.

If you need to honor the 1 pulse per second rule in spirit as well as letter, then you might try fidgeting with the amounts each filter pumps with each pulse. If you're only pumping 5 blaze rods ever 0.2 seconds, then pump 25 rods every 1 second. This could be a little tricky if a race condition ever caused starvation, but I imagine you could make it work. Just watch the blaze rod to powder ratios, since your machine could starve if or overfill a condensor if they're off by too much.

As for figuring out how many overclockers to have, try determining how much redstone is used in one second. Choose the number of overclockers that uses slightly less than a 64 stack of redstone. Probably superior in this case would be a solar-powered MFM, since the timer limit is already cutting into your production and you wouldn't need all that much power. At that point, you just need to add overclockers one at a time and up the amount of powder/rods it takes out with each iteration, until it starts misbehaving. Then roll back to the last working amounts.

I will be busy with work all week and weekend so I won't get to try this myself. I'm interested in how this works out. Please let us know (and consider updating the article with this info!  I'll bet it affects many people).