Teleporter

The Teleporter is capable of teleporting an infinite number of items, animals, mobs and the player, to another Teleporter, provided there is enough power available.

Usage
1. Place the Teleporter directly adjacent to a power storage unit such as an MFSU Unit, or even a couple.

2. Use a Frequency Transmitter to link one Teleporter to another. Note: A different Frequency Transmitter will be needed to link different pairs of Teleporters.

3. Place a button on the teleporters or use something that will apply a red stone signal somehow.

4. Step on one of the teleporters.

Note: Both teleporters cannot be applied with a redstone signal at the same time or you will constantly be teleported back and forth rapidly until the power supply runs out.

If you have enough power in contiguous storage units, the power will be drained and you will be instantly teleported to the connected Teleporter.

Power Cost
The power consumed by the Teleporter varies on two factors.


 * What is being teleported


 * How far it is going

Distance Calculated
Distances are calculated in Euclidean meters.

Distance = sqrt(

x is distance in x direction, y in y direction and z in z direction.

The distance is rounded down to the nearest Natural number.

Example:

 * Cost to teleport an Animal: Distance * 100


 * Cost to teleport a Mob: Distance * 500


 * Cost to teleport a Player: Distance * (1000 + inventory ( each non empty slot add 100) + Armor ( For each equipped armor add 100 ) )

Example:
Assuming it will be used by a player carrying the maximal amount (inventory and hot bar full with maximal item stacks, size, and full armor set) the teleporter will drain 5000 EU / meter. The energy requirements for this instance.

Total energy for maximum inventory jump 56 meter * 5000 EU / meter = 280 000 EU

Note: Teleporter energy drains have a minimum distance of 20 meters. Meaning any teleportation event under 20 meters will drain energy as if the distance would be 20 meters. Distances above 20 meters are calculated per normal.

Energy Storage Devices
Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there is enough energy. If three energy devices are adjacent, 33.33% of the energy will be drained from each.

Teleporters can take energy from a Batbox, MFE, or MFSU. It is best to use an MFSU rather than a Batbox or an MFE, as they may not have sufficient energy to power a teleporter.

Effective Setup (recomended for OP players)

 * Add redstone to the Energy Condenser for night use.

Other Notes
Teleporters can explode if you leave and reload a world without quitting Minecraft.

Other mods like TMI (Too Many Items) can interfere with IC2 (Industrial Craft), specifically frequency transmitters when setting up Teleporters. This bug often makes Frequency Transmitters get stuck on the first Teleporter when linking two Teleporters. Afterwards it is not possible to unlink from the first Teleporter and all other connections made will link to the first Teleporter.

Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. If the teleporter is surrounded on all six sides by fully charged MFS Units, the maximum possible distance you can teleport is 60,000 meters with a completely empty inventory and 12,000 meters with a full stack in every inventory slot and full armor.



It also makes it possible to camouflage teleporters under the ground. If you link up two teleporters and then destroy one of them, you must destroy the other one in order to be able to link them together again.