User blog:Crazyc92/Server Currency problems. Help.

Problem
So I came up with thissystem of currency, and so far, it seems to be the most functional system I've seen yet.

However, it has an issue.

the step up from coal chunk to UU-matter is fine, but the step from UU-matter to iridium ore is not good.

The system requires 8 UU to trade for an iridium ore, but players can craft iridium with 7 UU.

This is bad, since this breaks the system relatively high up. If it were lower down, below the diamond threshhold(coal chunk), this wouldn't be a big deal.

Preferences
I would love to share a few standards for currency. I use these to dictate which items get used.

1. Stackable- I prefer the items be stackable into stacks of 64. It's not entirely neccesary, but preferred.

2. Easy to trade, hard to make - if it is easier to make the currency, then the issue becomes that nobody trades for money, they just make it. That's bad.

3. High value, Low use.- every one of the currency pieces are supposed to be valuable by their own merits, not by their usefulness in their recipes: this way, currency doesn't run out all the time due to people using them in recipes.

4. No direct EMC values: if they've got direct EMC values, then cash will be either reproduced or be used up inside condensors for the players benefit. This plays havok with a currency based system: the EMC scores are for standardizing values, not for making values. The 8 rule applies since it works nicely, not because it must.

Possible Currency
Lapatron crystal- Using energy as currency: the EU cost for 1 UU-matter is 1,000,000 EU, which is also the amount of energy a Lapatron crystal holds.

the EMC value of a Lapatron crystal by used materials is 15,454. The EMC score of the teir we are working with is 65,536emc. This means that the 1,000,000 EU inside corresponds to the EMC not used in making the crystal. This puts EU value roughly at 20EU/EMC (19.97emc). So, for every EMC point, 20 EU is bought.

Any ideas are welcome!