Talk:Tutorial/Automatic Cobblestone Generator/@comment-5668185-20121027060006

Umm... Not to be harsh, but there's a better way to get the signal through and a more efficient way to design the generator. You can use a redstone wire to connect the pulse generator to redstone tubes so you don't need the redundant line of wire, and block breakers will "suck" the block they break upwards so you can orient the whole thing the other way up for much more convenient maintenance access (breakers above the generated cobblestone with piping on top of that).

Also, you get better resource efficiency if you build the breakers in two rows either side of a single row of lava, with two rows of water on the outside. I tend to build my cobblestone generators in two rows of eight, and then array them up with another pair of rows with the pulse generator set to whatever the local maximum for an energy condenser to cope with is (in singleplayer IIRC this is about 1.6 seconds- the system will run faster, but the energy condenser won't cope with it).

As a note, if you do too much of this it does lag servers. I built a stacked array eight levels high of paired 8-long cobblestone generator bins on a server I was running as a stress test and it made the server borderline unplayable for anyone other than me (playing it on the same PC as the server). Solid-state arrays using energy collecters ar much less laggy (and off the top of my head roughly a hundred times the maximum achievable speed).

I've attached a couple of screencaps of part of a slightly smaller array (3 tiers of two arrays of twinned 8x2 breaker array blocks) which I built in single player to illustrate what I mean- this one's designed for aesthetics as much as anything else though, there's no real reason why the two generation bins can't be a lot closer together for better space efficiency.