Board Thread:Questions and Answers/@comment-184.57.157.246-20140209173522/@comment-2158701-20140212163642

Oh it's far from useless if you do it right. You can reduce the fuse time of nukes. If you ignite it with redstone current, it explodes in 15 seconds. "Ignite" it with an industrial TNT instead for combined 6-10s fuse that includes the 3s from the iTNT. Neither TNT or nuclear missiles would still be fast enough to kill running players, but a nuke with 6-10s fuse time has plenty large enough explosive radius to destroy fleeing gunships, turtles, and of course, anything stationary.

Which is what you should be aiming missiles at anyways. Oh and, though a TNT missile is unlikely to kill players, that's totally changed when swarms of them of launched and are coded to surround them before detonating :)