User:Eddi352/Infernal Vs Quantum

Gem Vs Quantum (armours)
I'm getting board of People argueing over Quantum and Infernal armour as to which is better. so I've decided to (hopefully) end this once and for all (or give it a stage so those who want to argue can do so without pestering others).

I'll be going over the pro's and con's of each of the armours.

Pro's will be mesured against a Unarmoured player, Con's will be mesured against the other type of armour.

Gem Armour
Gem Armor is the most advanced armour in Equivalent Exchange, however in terms of defense it falls behind the Quantum armor, since it cannot absorb the damage from a nuke at point blank range. However the Gem armor is more offensive and offers flight. It is made by combining different Power Items with Red Matter Armour, most notably the Klein Star Omega which you need for every recipe. The Klein Star is consumed in the process. It must also be fully charged. While wearing the set, you do not lose health when your hunger bar runs out, although you do still get the losing health visual effect. This has been tested.

It yields a 90% damage reduction and technically gives the player 1000 HP. With a Red Katar, it takes 86 hits to kill somebody with a full set of this armour, (which is mathematically and logically correct, but when tested in-game, with both people with Red Katar's that were fully charged, and opposite people wearing Quantum and Gem Armor, took about 7 minutes of complete, consistent and non-stop hits to eventually kill the person with Gem Armor,) and an Active Nano Saber, 100 hits, though it is heavily not advised as a Nano Saber will deplete before reaching 100 hits, and is much more effective against Nano Suit users other than non-Nano Suit users, but with a Red Katar, it is the best melee weapon to defeat a person with this armour.

This armour's only proper weakness is explosions. Hyperkinetic Lens logically makes sense to be their worst nightmare if a opponent wields it, but if the user of the armour is flying, it is reasonably ineffective to an extent, depending on how far the user is off from the ground, leaving it to stay as the Red Katar being most effective. Archangel's Smite is also worth a best bet, but has not been tested yet and will be tested at a further date.

Pro's;
Can breath under water

Can fire Lightning

Invunrable to fire and lava,

can cause mineing explosions (all destroyed blocks are dropped next to you in a loot ball)

control freefall speed with shift.

Repell and slow incomeing arrows and mobs while holding shift.

Immune to fall damadge.

Flight/super jump

always sprint

Faster horizontal and Vertical movement than Jetpacks, SWRG and Normal creative mode.

Cons;

Not poisen proof

Still lose hunger (take no damadge from it though)

not utterly invicible, so you can still die (Very hard/almost impossible)

Expencive to craft.

Not immune to nukes.

Quantum Armour
Qu'''antum Armor is the most durable and most effective Armor in IndustrialCraft 2. It uses EU charge to absorb 100% of damage taken, protecting the player from everything until it runs out of charge. However, a Nano Saber can drain charge much faster than any other weapon, similar to the Nano Armor. Each piece must be charged with EU in a MFSU, HV Solar Array, or a Charging Bench MK. 3. (Falling from high y-values can prove fatal. [tested with fully charged armor at 1600 y-value])'''

Pro's;
Can breath under water

Poisen proof

Hunger replenishment

True invunrability

Hyperspeed sprinting

Hyper jump

Resistance to fall damadge.

Relativly cheep

Con's;
No Offencive abilites what so ever

Requires a advanced set up to charge

No fall immunity (can still die from a high fall)

Commonly used so most often countered.

Summary
Ok, so each has its own benefits and disadvantages. and each player will have a personal prefrence. However, Each armour seems suited to a specific situation (all given situations assume that you have a full set of both with the power to use both);

If you are just going out to explore and mine, the Gem armour is your friend, No need to charge, effective mineing abilites, powerful anti mob weapons built in (just don't lightning a creeper) fight without the need for jetpacks, the ability to acelerate your fall without takeing damadge, so on and so forth. and there's no need to worry about running out of charge.

If your are going for PvP combat, Take the Quantum armour, it grants full invunrability and while it dosn't have any cool weapons It does provide the ability to survive for longer, thus deal more damadge. and Even when it runs out of charge it still provides some armour (though you lose all abilites).

so as you can see each armour seems to have a specific situation in which it shines. Now Yes, this subject is still contraversial so people will argue and say 'no matter what X armour is better' and yes people will be upset that there favorite armour isn't all they wanted it to be. However, after doing some tests for this artical I came across something while swapping armours, its the Quantum chest plate that grants the invunrability. So for all those who want the best of both worlds, here's my advice;

Combine them!
put on the Quantum chest, and the Gem rest, you get the lightning, the hyper jump, the super sprint, and flight. as well as gaining the Quantum ability of immortality.

so, to round off;

each is good in its own way, its better to combine them, and overall there is no real 'better' armour.