Board Thread:General Discussion/@comment-2158701-20140203023152/@comment-1757231-20140203132235

I've bolded out the stuff I have finished.

Scrap doesn't increase mass fab speed by 6x. It increases it up to 6x, with decreasing effectiveness as eut supplied increases.

512 eut = ~6x increase, 65536 eut = ~1.5x increase, 1 mil eut = 1x increase (ie: no increase)

A certain exploit with a certain setup that allows for infinitely "duplicating" MJ and EU. Still costs resources, but FAR less than HV solar arrays, and nearly as compact, not even counting that it can be vertically stacked, unlike solars. Not sure if I want to release this info to the wiki, and don't see any google results for this.

'''A combustion engine attached to an energy link acts as an "EU Incinerator", constantly sucking up 2500 eut, which seemingly goes to nowhere, as long as the output side is NOT pointed at the energy link. (Daisying chaining concept here) Each side of a energy link can have another combustion engine to add another 2500 eut absorption. '''Other BC items suck up much less. Pipes are one of them. A setup such as HV Solar > Energy Link > wood c pipe > gold c pipe will only output 72 eut, where in this exception, the number of gold pipes directly attached to the wood pipe changes the eut input, not the number of wood pipes attached to the energy link.

'''On multiplayer, energy links appear to be unable to output (MJ) to their bottom face. Works fine in single player.'''

Somehow turn around the common thinking that people should build quarries to start off early game, instead of fillers, or even better, divining rods. Quarries are mad expensive early game, at 11 diamonds + other resources.

A constant 512 eut is enough to power an average sized forcefield (~15 radius) and deflect a ton of nukes. Draining a forcefield core supplied with enough current to near 0 does not even blink the forcefield, and so the energy capacity of a core is largely irrelevant. Those forcefield energy upgrades are therefore useless. And range upgrades are useless also; the forcefield core seems to have an unlimited "wireless" range anyways.

Energy link powered by high current (a HV solar works) + wood transport pipe = mad fast item pumping, with 20 stacks pumping a second on vanilla chests, and 20 items a second on others. Can be very useful with MK2 auto crafting tables

Quantum Armor/Red Katar is not the best defense/offense. Drinking 8 stodge black dragon blood is. ;)

4 million eut does not kill a person who drank 8 SB DB's. Tested by stacking 16 my 256k eut capacitors. No hearts damage at all. By comparison, quantum armor is one shot killable with exactly 216,385 eut. Also, one shot killed gem armor with an unarmed punch. (Shaolin monks come to mind here.)

I'll basically conclude here that 8 SB DB makes one invincible, and can one shot anyone not in maxed resistance (from 8 SB DB) or quantum. 350-360 strikes with a red katar depletes a brand new set of quantum with the above buffs. Haven't tested unarmed, but it's possible that the buff from 8 SB DB increases your damage so much that weapons don't even affect it. (Charged nano sabre and red katar with the buffs take the same amount of strikes to deplete quantum, which either means coincidence since nano sabres drain quantum faster, or the above "doesn't affect damage" idea.)

(Previous long post about EUT/EUP and overclocker value errors)

That's all for now. I'll add more if the above info are added onto their respective pages.