User:Patric20878

Hello, and welcome to the Tekkit Classic Wikia! I'm the admin here, as well a Tekkit Classic expert specializing in factory and frame gunship engineering. My Tekkit Classic designs may be found at patric20878.imgur.com. Feel free to ask me any TC questions on the forums.

If you would like to collaborate on a factory or gunship project and are an expert on one or more major mods, you may contact me on my message wall. Additionally, I am offering big payout for solutions to my research and challenges below:

Current Research:                                                                                                 Combined Payout of $200 USD or 100m in Tekkro
I will be paying the amount listed for solutions to these topics, found in multiplayer on a clean, locally hosted Tekkit Classic server with no game-altering plugins. If you have a solution, either whisper me it in-game, mail me if I'm offline, or message me here on the wikia, but please VERIFY your solution before telling me. The chances that I already tried your suggestion are very high, so unless it's obscure, please refrain from offering guesses, unless you legitly feel what you found is good enough to merit discussion. Previously attempted solutions are listed under each topic, which you may use to gain a better understanding of them. Wild uneducated guessing in the hopes to get paid rather than actually offering a valid solution will be treated as spam, and I will ignore accordingly. Alternatively, for those who play on Tekkro, I can also offer in-game monetary reward, paid in the amounts listed multiplied by 500k. e.g. $40 = 20m in-game.

'''Again, do NOT attempt to fool me on a bogus solution for the sake of making some quick money - one Tekkro player already tried and failed hard. Disqualification will be swift and unyielding. Questions below:'''

1) Automate hops harvesting without right-clicking. $40/20m for harvesting hops without breaking the plant, $20/10m for harvesting hops but breaking the plant and recovering the hops seed. $10/5m for just harvesting the hops and losing both the plant and seed.

- Already tried: [water, frame motor, block breaker, mining turtle] (break crops, harvests nothing), [piston, filter, transposer, retriever, deployer (with hoe also), wood pipe, harvest band, ring of arcana, void ring] (no effect)

2) Code up a replacement library in ComputerCraft to fix the player tracking functionality in CCSensors. No outside-game Java solutions accepted. Sensors detect entity coordinates under the TargetInfo probe without the player name, and player info under the Players probe without coordinates, so I see little way to link the two without fixing the functionality, short of using distance info in player info to actually triangulate someone's position. Running "gps host" from 4 computers will not work for triangulating players, only computers/turtles. $40/20m for a solution fixing player tracking. Up to $20/10m for a high quality, compact triangulation solution that can detect players' exact coordinates, with a high refresh rate of 10 times per second.

''- Tekkit Classic uses ccSensors MC125 Build 016, by yoskaz01, according to the help file in the ccSensors mod folder. There are 3 API's under ccSensors\api that may be of possible use, but the proximity sensor module data itself seems to be stored in the Java class file at ccSensors\ccSensors\shared\sensorModules\SensorModule_Proximity.class. Hoping the variables and functions there can be overwritten in ComputerCraft ingame...somehow...seems like quite a stretch overwriting Java functions with Lua though. Link to yoskaz01's profile at www.computercraft.info/forums2/index.php?/user/29-yoskaz01/''

3) Rapidly discharge EU from lapotron crystals without a using a huge MFSU network to discharge them en masse. Further discussed here: forums.technicpack.net/topic/295840-any-way-to-rapidly-discharge-lapotron-crystals/. $30/15m for a working solution.

4) Make an accurate TNT cannon with a range of 150-160m.  No more than 10 blocks inaccuracy, and must be 160m or lower, as 10 chunks default chunk loading distance, and worst case is 160m! Please test any solutions extensively, as there seems to be a strange behavior going on where sometimes, my TNT cannon accurately shoots 150-160m, then when I reset my server, it suddenly shoots 130-140m or 170-180m for no explainable reason. What may work  for you  at first will very likely not continue working sometime later. First one with a consistent, accurate solution gets $30/ 15m.

''- Compressing all TNT into a single block seems to actually have a NEGATIVE effect on accuracy. Read somewhere that in Minecraft v1.2.5, compression actually causes TNT to disappear at random, which might explain this strange effect. My exact same TNT cannon built in Tekkit Lite, which runs on Minecraft v1.4.7, has incredible accuracy, at under 5 blocks inaccuracy, so clearly, a TNT cannon solution must be specific for Minecraft v1.2.5.''

5) Change launch force on Railcraft launcher tracks without right-clicking with a crowbar. Solutions involving "changing" launch force by moving a line of launcher tracks via frame motor not accepted.  5m for any solution. $20/ 10m for a ComputerCraft-compatible solution, i.e. a solution that lets me change launch force from a computer or turtle, whether directly or indirectly.

- Attempted using a deployer with crowbar, to no effect.

6) Condense damaged items, such as damaged diamond armors, etc. Need to know a method to make copies of them, not turn them into EMC. Damaged items only - don't offer any solutions that repair it first, because as said, damaged items only! Worth $10/  5m.

7) Find any way to redstone output to the right side of a wireless turtle, possibly by overwriting some turtle function that controls this in Computercraft or something. No outside-game Java solutions accepted. Worth $10/  5m.

8) Find any way to block off or disable a side of a wood pipe, like how pneumatic tubes can be blocked off with covers/panels. Must be done on the same block the wood pipe is occupying, so iron pipes and such not accepted. Worth $10/  5m.

9) Destroy lava pumped from BC pumps quickly, without pumping them into a tank/pipe/some other container and then destroying the container the lava is in. Looking for a solution that directly and simply destroys the lava, the same way an incinerator destroys all items fed into it. Other solutions such underwater upgraded forcefields to destroy them en masse unneeded. Worth $10/  5m.

''- Attempted using water strainers to destroy lava, like how they destroy water when oil is pumped in. No luck.''

Solar Panel Factory Engineering Challenge:                                                     Payout of 200$ USD or 100m in Tekkro
Design a more efficient solar panel factory than my design, as shown on https://imgur.com/a/IT0Ya. Efficiency will be defined as production rate divided by cubic volume. For example, as my 3x5x5 factory (75 blocks cubic volume) produces 2 solar panels per second, its efficiency is 2 / 75 = 0.0266 solars/s per block. Your design must be able to indefinitely sustain a production rate of exactly 2 or 2.5 solar panels a second (via a timer at 0.5 or 0.4s) to qualify, meaning no cheating by prestocking stacks of items in tables or chests beforehand to get an artificial burst in production rate. In addition, it must be stackable in at least one dimension, as well as include a tube network connecting to all condensers in order for the factory to receive EMC, in form of RM. EMC generation, EU supply, and timer(s) for redstone signal need not count towards the total size of the factory. For any further clarification, message me. The first person to complete this challenge will be paid a generous amount of either 200$ USD or 100m in Tekkro.