Talk:Teleporter/@comment-85.166.160.5-20121130215806/@comment-5796218-20121213153431

Be careful with the partially full emit idea; if you're teleporting over short enough distances the entire MFSU wouldn't be drained so it would still emit (it's still partially full) and you would keep teleporting back and forth until either you got kicked for moving too fast or the MFSUs completely drained themselves...

Then your other mentioned idea would only be able to teleport when the MFSU was full, which brings the caveats the previous commenter mentioned, namely that there would be times where you should be able to teleport but wouldn't be able to because the MFSU wasn't completely full yet.

The way I get around it is to put a pressure plate on an adjacent square and then wire the block underneath the plate into the Teleporter. Since any free entities within a 1 block radius will get teleported you'll get teleported by stepping on the adjacent plate. Also, Since Teleporters transport you to the top of the target Teleporter, you won't trigger the plate on that end - avoiding the looping issue.