Board Thread:Tutorials/@comment-5885957-20121218102627/@comment-71.227.149.43-20140507150845

128.208.36.196 wrote: 202.138.30.171 wrote: [snip] Fails Then U Will Have to Start War Which Scientist Will Always win the technomages, meanwhile, pwn everyone, by using:

technology: great for defending the base-especially teslacoils, forcefields and uninsulated HV cable, along with reinforced stone/glass to protect it in the event of a power outage. (misplaced cable is as annoying as misplaced brackets...)

magic+technology: power everything. In particular, macerating and condensing blaze rods to provide emc for powering geothermals, factories (including solar factories), and nuclear reactors.

magic: nested alch bags. So that you can run around with enough stuff to make another base in less than an hour. plus, gem or redmatter armor doesn't have to be charged, regardless of which armor type provides the most total defense. To top it all off, the technomage can fly without sacrificing armor

technomages ftw! Yeah!!! Quantum armor plus we power item ftw!!!!!!!!!!!!!

Dave