Talk:State Cell/@comment-67.177.26.164-20121114184345

For everyone that is wondering, the real difference between the state cell and the counter is that the state cell is based on a set amount of time (in seconds), versus the counter that is based on a set number of redstone pulses.

It's true that there is some overlap here where either one could be used, but there is also specific times when only one would work and the other one wouldn't.

The state cell is really ideal if you want to run a steady redstone signal for a certain amount of time (like if lighting a lamp). The counter is more ideal when you are sending a series of redstone pulses and want it to stop after a certain number of pulses have been sent. (Like when using a frame motor)