Board Thread:Tutorials/@comment-1757231-20140812030947/@comment-2158701-20140920140910

Well, guess I saw this a month too late. I hope you're ready for my criticism, because frankly, you have a LOT to learn. At least you improved your old version, that was nightmarish.

Your current version still occupies a massive amount of space. Even if you compacted all those modules together your design would still be almost 6 times less compact than my WORST design. And worst of all, for that size, the only reason it even manages to produce at around 0.4 seconds per solar is because you cheated hard on the factory design by prestocking like 27 stacks of each item in the chests. Otherwise, it barely manages to even produce at 1.5 sec/solar.

When it starts from scratch WITHOUT prestocked materials, it gets terrible bottleneck and stability problems, with the machine block subfactory stealing all the iron from the circuit one until the entire machine block chain leading up the generator inventory is completely full. Which as you can imagine, is ridiculous and completely out of the question in a quality factory. And even then, the rubber production is so slow that it slows the the solar panel production to a crawl. It takes 30 rubber per second to keep up with 2 solars/sec production, and yours doesn't even manage to produce 8 rubber per second.

Ender chests and wireless redstone everywhere makes the factory highly susceptible to getting hacked and makes trying to find subinventories a pain, along with loads and loads of other problems that would take way too much effort to list them all out. And I don't get why, even with your wireless inventory strategy, you still rely on one power flower for each inventory when that clearly creates huge bottleneck issues on the required materials. Uniform EMC generation on all materials results in uneven production rates in the materials, and that should be obvious.

Maybe you should take a look at my current design so you have the slightest idea what to aim for in a good factory. It produces 2 T1 solar panels per second, and this is starting from scratch, with literally nothing prestocked at all, and auto-stabilizes without overproducing materials, and all the while could fit in a hole, just to mention a few features. As you're using a standard filter to auto table type factory, it will be less compact, so aim to at least compact it down to under 400 blocks volume (240 blocks volume being the other design I mentioned, my worst one) and have to produce 2.5 solars/second. THEN your factory is at least somewhat efficient.

www.tinyurl.com/facsolar